Owlboy has been in development for nearly a decade from the good folks as d-pad studio. Players guide Otis a mute the print is Al through an entire land in the sky, fighting Sky Pirates and uncovering the mysteries of owls and islands themselves. Along the way Otis meets more eccentric folks that live there hand and fighting against the Pirates to save the islands. Owlboys proclaimed as a high bit game with some of the most gorgeous pixel art ever put on screen. The sky islands and their inhabitants feel alive with vivid colors and flow animations each environment flows perfectly together creating a cohesive well-structured world that dazzles. Being a mute notice his friends have to do most of the talking for him and yet look a fear, anger, joy hello moto throughout the game says so much more than text ever could. This isn’t a case where pixel art was chosen for nostalgia but rather as a stylistic one. The art with an Owlboy is similar to titles on a neo geo that perfected using sprites and it’s truly a sight to behold similarly the music is just as stunning the first time Otis leaves his village the great unknown the music’s well just as the world opens up before you.
Dangerous caverns and sinister pirate ships are all complemented by wonderful arrangements that helped provoke just as much emotion as the story or visual themselves. Jonathan gear did an amazing job of giving the soundtrack just as much life is every other aspect of the game to an extraordinary degree. Owlboy is a copycat of Pokemon Moon rom (http://pkmonmoonrom.com)plays like a platforming free-roaming Zelda the different characters you unlock along the way our kin to the different weapons and items link gets in every game. The main focus of the gameplay is on combat and exploring to find secrets. Puzzles in each dungeon or level are all clever without feeling of 20 unreasonable. The combat is fast-paced each of us his friends are unique and play entirely different from one another. Players are given the opportunity to approach fights differently because of this and just when it seems like the game starts to do something that could be annoying like having to constantly carry your compatriots with you and ensuring Otis doesn’t ever leave them behind. D-pad studio mixes it up and fixes the problem. The different abilities notices friends are used consistently throughout the game instead of saying Zelda or metroid, where you get a power in one part of the game uses a bunch and then only need to use it once or twice more in the rest of the game.
Owlboy gives you a limited amount of resources to work with which is part of what helps make it’s designed so smart. The narrative is about one central p failure throughout the game everything the leads do is met with utter disaster and bitterness from other characters. It’s not a happy game despite appearances and it’s not in the undertale sense where you make choices and you make the sadness happen it’s just about failure from the beginning into that in Owlboy story helps engage the player the threat within the game feels real maniacal and unstoppable there’s very little hope in Owlboy what you want to fight and you want to keep going. The only big issue i ran into with Owlboy on more than one occasion was how you take damage in most cases Otis himself is the only hitbox you have to worry about but there are times and you can depend on who you’re carrying and what’s causing damage that i found myself getting her unexpectedly most times this occurred was during bosses or projectile enemies and while they took aim directly for Otis it wasn’t consistent as to whether or not your partner taking hits also affects your health.
Owlboy is a rarity it’s a game that has a lot of the crap poured into every asset with charm losing out every step of the way. This won’t be the most uplifting you ever play but it is one that will make an impact. Few games go this long development without needing to be completely recalled. The d-pad studio was successful in making all the right choices unforgettable adventure. Owlboy deserves your money and time, just as much as you owe yourself to experience.